It's why instant noodles exist. Science fiction writers have imagined all sorts of solutions for this specific problem. Waiting decades or centuries for our protagonists to arrive on another world can make for stagnant storytelling, so we've dreamed up hyper-drives and subspace tunneling. Perhaps most famous among these fictional solutions is Star Trek 's warp drive.
In the 23rd and 24th centuries, traveling to the edges of the cosmos is as simple as pushing a button, presuming you've got a well-stocked store of dilithium crystals. The enlisted members of Starfleet enjoy spacecraft capable not only of moving at a significant fraction of light speed but of dispensing with this universal constant altogether. Who needs relativity, anyway? It makes for better storytelling. The various crews of Trek 's slate of television shows and movies can get from here to there without much fanfare.
Seeking out new worlds and new civilizations is no more difficult than gassing up the car and packing a cooler full of junk food. And they don't even need to do that! The replicators will crank out a bologna sandwich just like mom used to make. All that's left is to go, but what happens then? Say goodbye to your friends and family, we're about to explore the cost of traveling at warp speeds.
The crews of our favorite Star Trek shows regularly travel at velocities far outpacing the speed of light. Warp one, a veritable snail's pace in the world of Trek , is equal to the speed of light. Warp speeds exceeding warp one equal a multiple of C the speed of light , but the exact speeds are variable, depending on the source material.
It seems the Federation altered its scale as time went on. Still, the fact of the matter is, our favorite Starfleet crews regularly traveled well beyond the speed of light as they whizzed between one planet and another. In order to understand the implications of this type of space travel, we first have to have a basic understanding of relativity.
Previous to Einstein, the common belief was that time was constant, experienced by all observers, in all places, in the same way, and at the same rate. The trouble began when physicists realized that the speed of light is constant, regardless of the velocity of the observer.
This differed from the way we experience velocities of pretty much anything else. For instance, if a cannon fires a cannonball at miles per hour, from atop a moving train also moving at miles per hour, in the same direction, the total velocity of the cannonball is miles per hour. This sort of relationship makes logical sense from our everyday perspective. But this same relationship does not apply to light. Light shone from a stationary flashlight travels across space at ,, meters per second.
If we were to strap that flashlight to the top of that same moving train traveling at miles per hour or However, there was an unknown amount of time the ship spent accelerating to maximum velocity, so there is no accurate way to ascertain the total travel time of the Enterprise from Earth to Vulcan beyond the obvious implication that it was not an especially lengthy trip. Co-writer Roberto Orci acknowledged Montgomery Scott 's line about his time away from the Enterprise should have been something like "one week" rather than "one day".
In the 25th-century timeline of the video game Star Trek Online , the warp speed scale appears to have been re-calibrated yet again to allow for the spread of new technologies such as a transwarp conduit network and quantum slipstream drive systems. Warp factors higher than 10 appear in the game, but only when a ship is using a quantum slipstream drive or exotic equipment such as Borg-enhanced "Assimilated Subtranswarp Engines".
Speeds higher than warp 10 are classified as "transwarp factors", with higher numbers equating to faster speed. Borg subtranswarp engines allow ships to travel at an average speed of "warp 15", while activating quantum slipstream gives a temporary speed boost of up to warp Memory Alpha Explore.
Christopher Pike Number One. James T. Generations First Contact Insurrection Nemesis. Memory Alpha. Explore Wikis Community Central. Register Don't have an account? Warp factor.
View source. History Talk Do you like this video? Play Sound. Multiple realities covers information from several alternate timelines. According to Geoffrey Mandel 's reference book Star Trek Maps , the alternative term "time-warp" used in TOS : " The Cage " [1] is so called due to the time dilation effects that occur during warp travel. The term was also used in the final draft script of " Mudd's Women ", though it isn't in the final version of that installment Subspace communication speeds have also been given high warp factors in several reference materials.
The following is a list of warp factor values that have been given a relativistic speed equivalent on screen. Average speeds are typically calculated from given values for travel time and distance. Some figures were depicted in charts and others given as statements in dialogue. See: Variations in relative speed for more information. They did not clarify whether the same warp factor would have been used for intergalactic travel also. In the comic book " A Warp in Space " set in the late- s , Starfleet tested the prototype Warp 15 engine on several test ships.
Zefram Cochrane also devised modifications to the USS Enterprise that allowed the ship to achieve the speed, though the ship was almost torn apart at that velocity. The slang term was also used in the script for DS9 : " Sons and Daughters ", where Alexander Rozhenko 's adrenaline was described as " pumping at warp The warp factor specifications prior to were rated by Starfleet using the Original Cochrane Unit warp scale, abbreviated as the OCU.
This was confirmed in "Threshold" in which Tom Paris becomes the first Human to travel at warp Possibly warp 15 was set to be the transwarp threshold instead, according to Bormanis, and warp 13 in that scale would have been the equivalent of warp 9.
According to Star Trek Encyclopedia 3rd ed. Categories Memory Alpha articles needing page citations Measurements Warp. Universal Conquest Wiki. Star Trek: The Motion Picture. ENT : " First Flight ". ENT : " Damage ". VOY : " Resolutions ". ENT : " Broken Bow ". VOY : " Dreadnought ". ENT : " Rajiin ". TOS : " Elaan of Troyius ". VOY : " Emanations ". What StarTrek 's Warp Speeds actually look like with real-distance and in real-time!
Are these faster or slower than you thought? There's no set-in-stone scale of "warp-factor" speeds in the "Star Trek" universe.
Over the more than 50 years of productions, different series and episodes and movies throw out conflicting numbers. However, Rick Sternbach and Michael Okuda — two technical advisers to The Next Generation series — published a technical manual in that includes some solid figures, and it's those numbers vis-a-vis a Wikipedia page that O'Donoghue said he leaned on for his animation.
That scale suggests a warp factor of 1 is light speed shown below between Earth and the moon and the typical upper limit warp of 9.
O'Donoghue chose to depict the Enterprise flying away from the sun and across the solar system toward a finish line at Pluto.
The spaceship starts out at warp 1 and eventually accelerates to warp 9. This last rate of travel is thousands of times faster than the physics of our Universe may ever permit. However, travelling at a warp factor of 9.
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